The PlayStation 5's compression tech can drastically reduce game file sizes
In context: The side by side generation of gaming arrived with the launch of the PlayStation v and Xbox Serial Southward/10, and unlike some past console launches, these units truly feel fresh and worthy of the next-gen moniker. The PS5, in particular, features a lightning-fast SSD, support for real-time ray tracing, and perchance most importantly, consistently higher framerates for new and old titles,
However, there are drawbacks to all this progress: nigh notably, the PS5'southward mediocre 825GB of available storage space. As game file sizes climb higher and college (sometimes upwards of 150GB on consoles), having less than a terabyte of available storage space is far from ideal.
Fortunately, the PS5 has a flake of a play a joke on up its sleeve. Every bit reported by Computer Base, the console is capable of extreme file compression. For instance, Subnautica on PS5 takes up a mere 5GB of storage, while eating up 14GB on the PS4. That'due south a reduction of over 60 percent, and this isn't an isolated example.
To utilize a bigger-budget (and more graphically intensive) game as an instance, Control's Ultimate Edition reportedly uses around 25GB of infinite on the PS5, while requiring 42.5GB on the XSX.
While we're not sure precisely what tech is working behind the scenes to enable such significant results, it's impressive nonetheless. Hopefully, the stronger compression we saw with Subnautica will become the norm moving forward; the PS5 will certainly need it if gamers are to accept whatever hope of installing more than than a few AAA titles at a time.
The situation should improve when Sony allows PS5 users to expand their consoles' storage capacity with additional NVMe drives, but information technology might be a while before that happens.
Source: https://www.techspot.com/news/89769-playstation-5-compression-tech-can-drastically-reduce-game.html
Posted by: humphreybuis1976.blogspot.com
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